class_name = "CPlane"
object_name = "B-26B-55"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.1, 0.1
y= -0.1, 0.1
z= -0.1, 0.1
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.1, 0.1
y= -0.1, 0.1
z= -0.1, 0.1
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/B26B55/B26B55.mgm",true,true
//VisualImage=1,"graphics/planes/B26B55/B26B55-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/B26B55_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/B26B55_Fragment.txt"
KeepNetworkImages=false

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/B26B55/B26B55_Phys.col"
HitBody="graphics/planes/B26B55/B26B55.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/B26B55.cfg"
HidePeriodAfterExplosion = 3.0

//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[CountryArg=70]
	CountryVal=102,0.3
	CountryVal=-1,0.5
[end]

[attach=0]
	position= 4.12, 0.12, -0.42
	object = "LuaScripts/WorldObjects/Bots/BotPilot_B26B_USA43.txt"
[end]

[attach=1]
	position= 4.05, 0.12, 0.4
	object = "LuaScripts/WorldObjects/Planes/Turrets/B26B55_P2.txt"
[end]

[attach=2]
	position= 6.957, 0.0, 0.0
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/B26B55_T1.txt"
[end]

[attach=3]
	position= -4.685,  1.085, 0.0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/B26B55_T2.txt"
[end]

[attach=4]
	position= -6.291, -0.502, 0.0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/B26B55_T3.txt"
[end]

[attach=5]
	position= -9.929,  0.095, 0.0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/B26B55_T4.txt"
[end]

[attach=6]
	position= 2.91, 1.27, -1.4
	rotation= 85, 18, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=7]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\B26B55.txt"

BannerAttachID=-1
//CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 15.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_B_26B_55"

InitialSpeedInAir = 300.0   //,      , 200...700 /

BombDoorPeriod0=3,15,8,true

FTCoord=-0.771, 0.802, 0.0

FlarePos= 4.234, 0.743, 0.787
FlareDir= 0.200, 0.250, 0.900
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

//DropsArg=100
//HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 550.0, 550.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

GunsightPosition = 4.869, 0.797, -0.388

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //    - 
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 1.417,  0.199, -3.312
		Mass = 90.635
		CxaS = 0.0
	[end]

	[AdditionalElement] //    - 
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 1.417,  0.199,  3.312
		Mass = 90.635
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = -3.888,  0.158,  0.037
		Mass = 641.052
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun00"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.449, -0.461, -1.054 //  ..    - -2      B26B55
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 29.497 //   - -2     B26B55
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.032, 2.619, 2.636, 0.019, 0.000, 0.000 //    - -2  ,     ()
		//CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 3.377, -0.505, -1.056 //          - -2    B26B55
		DefaultGunPosition = 3.377, -0.505, -1.056 //       - -2    B26B55
		DefaultGunYawPitchRoll = 0.0, -3.0, 0.0
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0" //      - -2      B26B55
		AmmunitionPosition = 2.342,  0.221, -0.896 //  ..     - -2    B26B55
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 2.536, -0.535, -1.024
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1 //TODOB26
		ShotSoundType = 0
		isElectroTrigger = false 
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = true
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.449, -0.817, -0.837 //  ..    - -2      B26B55
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 29.497 //   - -2     B26B55
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.032, 2.619, 2.636, 0.019, 0.000, 0.000 //    - -2  ,     ()
		//CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 3.377, -0.862, -0.841 //          - -2    B26B55
		DefaultGunPosition = 3.377, -0.862, -0.841 //       - -2    B26B55
		DefaultGunYawPitchRoll = 0.0, -3.0, 0.0
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0" //     - -2         B26B55
		AmmunitionPosition = 2.342, -0.216, -0.896 //  ..     - -2    B26B55
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 2.561, -0.907, -0.766
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 1 // Light Arg 60230
		GunSoundsIdx = 1 //TODOB26
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = true
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.449, -0.461,  1.054 //  ..    - -2      B26B55
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 29.497 //   - -2     B26B55
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.032, 2.619, 2.636, 0.019, 0.000, 0.000 //    - -2  ,     ()
		//CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 3.377, -0.505,  1.056  //          - -2    B26B55
		DefaultGunPosition = 3.377, -0.505,  1.056 //       - -2    B26B55
		DefaultGunYawPitchRoll = 0.0, -3.0, 0.0
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0" //     - -2         B26B55
		AmmunitionPosition = 2.342,  0.221,  0.896 //  ..     - -2    B26B55
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 2.536, -0.535,  1.024
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2 //TODOB26
		ShotSoundType = 0
		isElectroTrigger = false 
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = true
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.449, -0.817,  0.837 //  ..    - -2      B26B55
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 29.497 //   - -2     B26B55
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.032, 2.619, 2.636, 0.019, 0.000, 0.000 //    - -2  ,     ()
		//CarriageCxaS = 0.0045 //           - -2
		CarriageDragPosition = 3.377, -0.862,  0.841 //          - -2    B26B55
		DefaultGunPosition = 3.377, -0.862,  0.841 //       - -2    B26B55
		DefaultGunYawPitchRoll = 0.0, -3.0, 0.0
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0" //     - -2         B26B55
		AmmunitionPosition = 2.342, -0.216,  0.896 //  ..      - -2    B26B55
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 2.561, -0.907,  0.766
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2 //TODOB26
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = true
	[end]
[end]


//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1
	AnimationVal=0.0
	name="0,1,2,3-M250-AP-900"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=0
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

// + 4*500lb M64
[Ammunition=1]
	WeaponModes=-1
	AnimationVal=0.15
	name="0,1,2,3-M250-AP-900 + M64-4"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=0
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

// + 8*500lb M64
[Ammunition=2]
	WeaponModes=-1
	AnimationVal=0.15
	name="0,1,2,3-M250-AP-900 + M64-8"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=0
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb6=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Bomb7=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	PrimaryAimingGun=0
[end]

// + 4*1000lb M65
[Ammunition=3]
	WeaponModes=-1
	AnimationVal=0.15
	name="0,1,2,3-M250-AP-900 + M65-4"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=0
	GunAmmunition3=1
	Bomb0=8,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb1=9,  "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	PrimaryAimingGun=0
[end]

// + 2*2000lb M66
[Ammunition=4]
	WeaponModes=-1
	AnimationVal=0.15
	name="0,1,2,3-M250-AP-900 + M66-2"
	GunAmmunition0=0
	GunAmmunition1=1
	GunAmmunition2=0
	GunAmmunition3=1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M66.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M66.txt"
	PrimaryAimingGun=0
[end]

// 

[Ammunition=5]
	WeaponModes=-1
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=-1 
	PrimaryAimingGun=0
[end]

// 

[Ammunition=6]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=7]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=8]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=9]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=18, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=10]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=11]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=12]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=13]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=14]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=17]
	WeaponModes=-1
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 250   12.799
	ExpendableMass = 37.805
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=250
	RoundsInMagazine=250
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1]	// 200   12.799
	ExpendableMass = 30.244
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=200
	RoundsInMagazine=200
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//    500-  (-, - ... -, -)

[attach=20]
	position = -0.081, -0.581, -0.418
	convex = "^1_Fuse_Ctl_0"
	rotation= -65, 0, 0.0
[end]
[attach=21]
	position = -0.081, -0.581, 0.418
	convex = "^1_Fuse_Ctl_0"
	rotation= 65, 0, 0.0
[end]
[attach=22]
	position = -0.081, -0.278, -0.64
	convex = "^1_Fuse_Ctl_0"
	rotation= 65, 0, 0.0
[end]
[attach=23]
	position = -0.081, -0.278, 0.64
	convex = "^1_Fuse_Ctl_0"
	rotation= -65, 0, 0.0
[end]
[attach=24]
	position = -0.081, 0.063, -0.463
	convex = "^1_Fuse_Ctl_0"
	rotation= -65, 0, 0.0
[end]
[attach=25]
	position = -0.081, 0.063, 0.463
	convex = "^1_Fuse_Ctl_0"
	rotation= 65, 0, 0.0
[end]
[attach=26]
	position = -0.081, 0.444, -0.59
	convex = "^1_Fuse_Ctl_0"
	rotation= 65, 0, 0.0
[end]
[attach=27]
	position = -0.081, 0.444, 0.59
	convex = "^1_Fuse_Ctl_0"
	rotation= -65, 0, 0.0
[end]

//    1000- 

[attach=28]
	position = -0.077, -0.607, -0.469
	convex = "^1_Fuse_Ctl_0"
	rotation= -65, 0, 0.0
[end]
[attach=29]
	position = -0.077, -0.607, 0.469
	convex = "^1_Fuse_Ctl_0"
	rotation= 65, 0, 0.0
[end]
[attach=30]
	position = -0.077, 0.003, -0.512
	convex = "^1_Fuse_Ctl_0"
	rotation= 65, 0, 0.0
[end]
[attach=31]
	position = -0.077, 0.003, 0.512
	convex = "^1_Fuse_Ctl_0"
	rotation= -65, 0, 0.0
[end]

//    2000- 

[attach=32]
	position = -0.077, -0.174, -0.538
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]
[attach=33]
	position = -0.077, -0.174,  0.538
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

//   

[attach=34]
	position= -14.054, 0.531, 0.0
	convex = "^1_Fuse_Ctl_14_1"
	rotation= 0, 0, 0
[end]
[attach=35]
	position= -2.847, 0.229, -13.9
	convex = "^1_WingL_Out_0"
	rotation= -8.5, 0, -1
[end]
[attach=36]
	position= -2.847, 0.229, 13.9
	convex = "^1_WingR_Out_0"
	rotation= 8.5, 0, -1
[end]

//   500- 

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.081, -0.581, -0.418
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.081, -0.581, 0.418
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.081, -0.278, -0.64
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.081, -0.278, 0.64
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.081, 0.063, -0.463
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.081, 0.063, 0.463
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.081, 0.444, -0.59
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M64.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.081, 0.444, 0.59
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 1
[end]

//   1000- 

[BombHolder=8]
	AttachIdx = 28
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.077, -0.607, -0.469
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0.0//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.077, -0.607, 0.469
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0.0//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=10]
	AttachIdx = 30
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.077, 0.003, -0.512
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0.0//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M65.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.077, 0.003, 0.512
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0.0//      Convex
	ThrowSoundType = 1
[end]

//   2000- 

[BombHolder=12]
	AttachIdx = 32
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M66.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.077, -0.174, -0.538
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0.0//      Convex
	ThrowSoundType = 1
[end]
[BombHolder=13]
	AttachIdx = 33
	ReloadTime = -1
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_USA_M66.txt"
	Direction =  1.00,  0.00, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.077, -0.174,  0.538
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0.0//      Convex
	ThrowSoundType = 1
[end]

//  
[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -14.054, 0.531, 0.0
	Convex = "^1_Fuse_Ctl_14_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=15]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, -13.9
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=16]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, 13.9
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=17]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -14.054, 0.531, 0.0
	Convex = "^1_Fuse_Ctl_14_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, -13.9
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=19]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, 13.9
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=20]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -14.054, 0.531, 0.0
	Convex = "^1_Fuse_Ctl_14_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, -13.9
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=22]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, 13.9
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=23]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -14.054, 0.531, 0.0
	Convex = "^1_Fuse_Ctl_14_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=24]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, -13.9
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=25]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, 13.9
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=26]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -14.054, 0.531, 0.0
	Convex = "^1_Fuse_Ctl_14_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=27]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, -13.9
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=28]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, 13.9
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=29]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -14.054, 0.531, 0.0
	Convex = "^1_Fuse_Ctl_14_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=30]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, -13.9
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=31]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -2.847, 0.229, 13.9
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTankBomber.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGndBomber.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=14.7

[Entrance]
	EntrancePos= 3.851,-0.383,0
	EntranceRot= 0,0,0
	JumpDir=0,-6,0
[end]

//    //TODOB26
//        
SectorLimits = -180.0, -175.0,  -5.0, +90.0
SectorLimits = -175.0,   -8.0, -50.0, +90.0
SectorLimits =   -8.0,   +8.0, -20.0, +90.0
SectorLimits =   +8.0, +175.0, -50.0, +90.0
SectorLimits = +175.0, +180.0,  -5.0, +90.0

//AIRPLANE DAMAGE

//    ,   ,   ,    ,    .

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_9", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_13", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_17", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_21", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_9", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_13", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_17", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_21", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS

		Link = 0, 1, "^1_Fuse_Ctl_9", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 1, "^1_Fuse_Ctl_13", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 1, "^1_Fuse_Ctl_17", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 1, "^1_Fuse_Ctl_21", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 1, "^1_Fin_Ctl_0", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_Fuse_Ctl_9", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_14", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_14_1", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Cntr_0", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_In_0", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mdl_0", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_Fuse_Ctl_9", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_15", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_15_1", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Cntr_0", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_In_0", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mdl_0", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_9", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_13", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_17", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_21", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_9", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_13", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_17", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_21", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 10.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_9", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_10", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_14", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_14_1", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Cntr_0", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_In_0", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mdl_0", 10.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

[END] // CONTROL_SYSTEM_DM

[PlanePartProtection]
	PartName = "~eng01"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 20.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~eng02"
	SphereHitProtection = 5.0

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 20.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]


[PlanePartProtection]
	PartName = "~ocooler01"
	SphereHitProtection = 4.7

	[SphereHitProtectionBox]
		AngleBottomTopAxis = 10.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 4.7
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~ocooler02"
	SphereHitProtection = 4.7

	[SphereHitProtectionBox]
		AngleBottomTopAxis = 10.0

		BackArmor = 0.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 4.7
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]


[PlanePartProtection]
	PartName = "~otank01"
	SphereHitProtection = 4.7

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 90.0
		AngleSideAxis = 90.0

		BackArmor = 4.7
		FrontArmor = 4.7
		BottomArmor = 4.7
		TopArmor = 0.0
		LeftArmor = 4.7
		RightArmor = 4.7
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank02"
	SphereHitProtection = 4.7

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 25.0
		AngleBottomTopAxis = 90.0
		AngleSideAxis = 90.0

		BackArmor = 4.7
		FrontArmor = 4.7
		BottomArmor = 4.7
		TopArmor = 0.0
		LeftArmor = 4.7
		RightArmor = 4.7
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=12
	ArmorBack=9
	ArmorTop=6
	ArmorBottom=0
	ArmorRight=6
	ArmorLeft=6
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=12
	ArmorBack=9
	ArmorTop=6
	ArmorBottom=0
	ArmorRight=6
	ArmorLeft=6
[end]

energyloss="",true,0.23,300 //     ,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000  // 
energyloss="~eng02",true,5.0,20000  // 

energyloss="Eng0_Blade1",true,2.5,1000 // 0  
energyloss="Eng0_Blade2",true,2.5,1000 // 1  
energyloss="Eng0_Blade3",true,2.5,1000 // 2  
energyloss="Eng0_Blade4",true,2.5,1000 // 3  

energyloss="Eng1_Blade1",true,2.5,1000 // 0  
energyloss="Eng1_Blade2",true,2.5,1000 // 1  
energyloss="Eng1_Blade3",true,2.5,1000 // 2  
energyloss="Eng1_Blade4",true,2.5,1000 // 3  

energyloss="~ftank01",true,1.5,6000 // 
energyloss="~ftank02",true,1.5,6000 // 
energyloss="~ftank03",true,1.5,6000 // 
energyloss="~ftank04",true,1.5,6000 // 
energyloss="~ftank05",true,1.5,6000 // 
energyloss="~ftank06",true,1.5,6000 // 
energyloss="~ftank07",true,1.5,6000 // 
energyloss="~ftank08",true,1.5,6000 // 
energyloss="~ftank09",true,1.5,6000 // 
energyloss="~ftank10",true,1.5,6000 // 


energyloss="~otank01",true,1.5,12000 //  
energyloss="~otank02",true,1.5,12000 //  

energyloss="~ocooler01",true,1.5,6000 //  
energyloss="~ocooler02",true,1.5,6000 //  

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_0_1",true,4.0,1 //   
energyloss="GearL_0_3",true,4.0,1 //   
energyloss="GearL_1",true,4.0,1 //   
energyloss="GearL_1_1",true,4.0,1 //   

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_0_1",true,4.0,1 //   
energyloss="GearR_0_3",true,4.0,1 //   
energyloss="GearR_1",true,4.0,1 //   
energyloss="GearR_1_1",true,4.0,1 //   

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   
energyloss="GearC_1",true,4.0,1 //   

//Armor

energyloss="~armor00",false,12.7, 1 //   , 1/2
energyloss="~armor01",false,6.35, 1 //   , 1/4
energyloss="~armor02",false,6.35, 1 //   , 1/4
energyloss="~armor03",false,6.35, 1 //    , 1/4
energyloss="~armor04",false,6.35, 1 //    , 1/4
energyloss="~armor05",false,6.35, 1 //    , 1/4
energyloss="~armor06",false,6.35, 1 //    , 1/4
energyloss="~armor07",false,9.525,1 //  , 3/8 ( 1/4...3/8)
energyloss="~armor08",false,9.525,1 //  , 3/8 ( 1/4...3/8)
energyloss="~armor09",false,6.35, 1 //     , 1/4
energyloss="~armor10",false,6.35, 1 //     , 1/4
energyloss="~armor11",false,6.35, 1 //     , 1/4
energyloss="~armor12",false,6.35, 1 //     , 1/4
energyloss="~armor13",false,6.35, 1 //  , 1/4
energyloss="~armor14",false,6.35, 1 //   , 1/4
energyloss="~armor15",false,7.937,1 //  , 5/16
energyloss="~armor16",false,7.937,1 //  , 5/16
energyloss="~armor17",false,7.937,1 //  , 5/16
energyloss="~armor18",false,6.35, 1 //   , 1/4
//energyloss="~armor19",false,9.525,1 //    , 3/8
//energyloss="~armor20",false,9.525,1 //    , 3/8
//energyloss="~armor21",false,9.525,1 //    , 3/8
energyloss="~armor22",false,9.525,1 //   , 3/8
energyloss="~armor23",false,12.7, 1 //   , 1/2
energyloss="~armor24",false,9.525,1 //   , 3/8
energyloss="~armor25",false,6.35, 1 //   , 1/4
energyloss="~^1_armor26",false,9.525,1 //    , 3/8
energyloss="~^1_armor27",false,9.525,1 //    , 3/8
energyloss="~^1_armor28",false,9.525,1 //    , 3/8
energyloss="~armor29",false,9.525,1 //    , 3/8
energyloss="~armor30",false,4.762,1 //  , 3/16
energyloss="~armor31",false,4.762,1 //  , 3/16
energyloss="~armor32",false,4.762,1 //  , 3/16
energyloss="~armor33",false,4.762,1 //  , 3/16
energyloss="~armor34",false,4.762,1 //  , 3/16
energyloss="~armor35",false,4.762,1 //  , 3/16
energyloss="~armor36",false,4.762,1 //  , 3/16
energyloss="~armor37",false,4.762,1 //  , 3/16
energyloss="~armor38",false,4.762,1 //  , 3/16
energyloss="~armor39",false,4.762,1 //  , 3/16
energyloss="~armor40",false,9.525,1 //    , 3/8

energyloss="~gun00",true,5.0,20000 // 
energyloss="~gun01",true,5.0,20000 // 
energyloss="~gun02",true,5.0,20000 // 
energyloss="~gun03",true,5.0,20000 // 
energyloss="~gun00_ammo",true,0.7,20000 //
energyloss="~gun01_ammo",true,0.7,20000 //
energyloss="~gun02_ammo",true,0.7,20000 //
energyloss="~gun03_ammo",true,0.7,20000 //

SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 

/////    

min_CAS=200
max_CAS=570

DangerAoA = 15.0							// -   
CriticalAoA = 18.0							//   
Maxny = 4.0									// - 
DangerV = 570.0								//    
MaxGearV = 330.0							// -      //  
MaxFlapV = 290.0							// -     
TakeOffV = 190.0							//   
ClimbV = 240.0								//     
DescendV = 220.0							//    
minV = 200.0								// -  
minVDeltaFlaps = 15.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 100.0					// -    
//WaterMaxTemperature = 110.0				// -    
CylinderHeadMaxTemperature = 260.0			// -     
